AG Campaign Victory Conditions

Allied General (AG) Victory Conditions and Campaign Trees with Forks
(see the tree graphics at the end)

An "x/y" indicates the turns of the scenario and the time limit for Decisive Victory, usually taking all victory hexes is required but exceptions are listed after the x/y with a minus sign indicating "all except these" (Marginal Victory conditions are in parentheses).

Victory conditions for stand-alone scenarios might differ.

Russian Campaign
(17 Scenarios, Soviet General)

  • Finland (November 30 1939-February 15 1940) 12/12 (-Sortavala)
  • Pskov (7/1-10/41) 10/10 take 2 of 3 (take 0)
  • Leningrad (8/5-29/41) 12/12 Leningrad+4 (Leningrad+2)
  • Moscow (11/15-12/5/41) 11/11 (Moscow+3)
  • Vyazma (January 1-February 14 1942) 12/12 (-Belyy)
  • Kharkov '42 (5/12-20/42) 9/9 (Kharkov/Volchansk/Valuki/Lozovaya+2)
  • Stalingrad (November 19-30 1942) 12/12 (-Kotelnikova)
  • Rostov (January 2-28 1943) 14/12
  • Kharkov '43 (2/2-18/43) 9/9 (Valuki/Kupyansk/Krasny Liman/Kharkov/Bogoduhov/Krasnograd/Airfield)
  • Dnieper (October 1-November 18 1943) 13/13 (Kremenchug/Lovoago/Krasnograd/Cherkassy/Dnepropetrovsk/Krivoi Rog/Meltopol)
  • Korsun (January 24-February 29 1944) 13/13 (-2 out of 5 of Uman/Airfield (9,33)/Novukrainka/Korsun Shevchenkosy/Airfield (26,14))
  • Minsk (June 22-July 14 1944) 12/12 (Nevel/Smolensk/Gomel/Dvinsk/Borisoy/Mogilev/Minsk/Bobruysk)
  • Ploesti (August 1-27 1944) 14/14 (-Brasov/Constanta/Sulina)
  • Zhitomer (September 2-16 1944) 15/15 (-Rowne/Brody)
  • Debrecen (September 24-October 14 1944) 11/11 (-Debrecen/Airfield)
  • Lake Balaton (March 15-27 1945) 13/13 (-Papa/Veszprem)
  • Berlin (April 18-May 2 1945) 15/15 (-Cottbus/Torgau)

North African Campaign
(8 Scenarios, British General)

  • Sidi Barrani (December 9-1940 February 1 1941) 10/6
  • El Agheila (March 24-May 23 1941) 13/13 (Tobruk)
  • Crusader (November 28-December 26 1941) 15/15 (-El Agheila)
  • Cairo (January 3-February 8 1942) 19/19 (-Tobruk)
  • Mersa El Brega (January 21-March 22 1942) 16/16 (-El Agheila)
  • Gazala (May 28-June 23 1942) 12/12 (Tobruk, Bir Hakim)
  • Tripoli (July 2-August 13 1942) 22/22 (Tripoli, El Agheila)
  • El Alamein (October 23-December 26 1942) 17/17 (El Alamein, El Daba)

Western European Campaign
(14 Scenarios, British or American General)

  • Torch (November 8-17 1942) 10/7
  • Kasserine (February 14-21 1943) 16/16 (-any)
  • Mareth Line (March 6-30 1943) 13/9
  • Tunis (April 28-May 15 1943) 18/13
  • Sicily (July 10-August 13 1943) 18/11
  • Anzio (January 22-April 7 1944) 20/14
  • Jupiter (March 21-April 28 1944) 20/15
  • Overlord (June 6-July 1 1944) 26/17
  • Cobra (July 25-August 19 1944) 26/19
  • Meuse (9/15-11/18/44) 17/17 (-Hague/Utrecht/Rotterdam/Middleburg)
  • Moselle (September 15-November 18 1944) 17/10
  • To the Rhine (December 26 1944-February 3 1945) 15/10
  • Ruhr (February 23-March 11 1945) 17/12
  • Germany (April 2-25 1945) 24/14

This information is from longer documents (made by someone else) available at the AGW Downloads archive.


Realistic Bases, Builds, Spawn Sites

Make reinforcements/bases/builds/spawn sites more realistic by controlling when and where players can build (especially paratroopers taking a town in enemy rear and suddenly manufacturing heavy tanks there).

Ideas (not sure how many are possible with current editors):
  • Use strategic-bomber effect to make towns owned by nobody at game start (requires infantry capture, tanks/recon/AT do not work). Players probably have higher priorities for their units but at least "capturing" your own town to build there requires an allocation of resources (the diverted unit worth X points and the time in turns), simulating the "purchase" of a new build site. Less city ownership also increases the need for recon.
  • Use a minor country for ownership of most towns (assign most French towns as "Vichy," "Rumania," "Finland," "Norway," or anything else) and remove all the minor country's units from its purchase screen by adjusting the availability dates.
  • Use "partisan nation" for ownership (you can delete all units from the purchase screen if you want to prevent partisan purchases but allowing partisan purchases would force garrisoning and prevent excess build sites for the industrial weapons).
  • Make only ports buildable and label bases like Moscow as a "port," or make major and minor victory hexes with only major victory hexes as buildable.
  • Use other terrain (hedgerow?) as non-buildable "town" (note movement effect and infantry/armor effect).
  • Increase the time delay before a newly captured town is buildable (AG is a 1-turn delay) to 5, 10, or 20 turns.
  • Allow new build sites only by spending prestige to make a hex into a "supply depot" (build/spawn site).


Night Fighters/Bombers/Intruders

Add night fighters (nachtjaegers), night bombers (nachtschlacht), night intruders, night witches, and Black Cats to PG/AG aircraft, particularly adding national flavor and historical detail to show how an underdog coped against enemy air superiority.
  • USSR= Soviet "night witches" (female pilots of the 588th Night Bomber Regiment, later renamed 46th Taman Guards Night Bomber Aviation Regiment) were the most famous of Soviet night bombers flying improvised stealth aircraft (wood/canvas planes returned low radar signatures), often using variations of the Polikarpov U-2 (Po-2) biplane as early as 1941, with U-2LNB the official designation of the night-bomber version.
  • US= The Douglas P-70 Nighthawk (A-20 Havoc) reached the US 6th Night Fighter Squadron in the Pacific in September 1942. US and Australian RAAF Catalina PBY Black Cat night intruders stalked the Japanese in the Pacific war from mid-1943. The Northrop P-61 Black Widow served from mid-1944 in Europe and the Pacific.
  • Germany= German night intruders raided US/British front lines in 1944-1945 to avoid Allied daylight air supremacy. Storkampfgruppen in obsolete planes began in late 1942 on the Ostfront (units renamed nachtschlachtgruppen in Oct. 1943). Westfront NSGr. 1, 2, and 20 operated Ju-87 Stuka and Fw-190 with EGON (Erstling-Gemse-Offensiv-Navigationsverfahren) radio navigation.
  • Britain= British night bombers/fighters included the Avro Lancaster, Bristol Beaufighter, and de Havilland Mosquito.
  • Japan= Japanese night fighters included the Nakajima J1N1-S Gekko (Moonlight) (Irving) and Army Kawasaki Ki-45 KAIc Toryu (Nick).
How to implement night fighters/bombers/intruders in PG/AG:
  • Night Bombers= Classify the night bomber/intruder (Night Witch or PBY Black Cat) as "submarine" with bracketed air attack (cannot initiate attack against planes but can fight back), which prevents the plane from attacking real submarines (not desired but acceptable), makes the plane immune to AA/AD (not ideal but acceptable to distinguish the surprise and stealth), makes the plane immune to "fighters" (desirable with "fighters" being day fighters), and makes the plane vulnerable to tac bombers (desirable so a night fighter is any "tac bomber" with unbracketed air attack, as if the enemy commander installed radar in his twin-engined planes to oppose your night attacks) but with an interesting cat-and-mouse evasion chance (as in, "submarine evades!").
  • Night Fighters= Night fighters, being "tac bombers" to be able to attack the "submarine" night bombers, have no special (class-related) defense against day fighters or AA/AD. Make dedicated night fighters like the Heinkel He-219 Uhu by adding 10 (?) points to air (or ground) defense (similar to infantry infiltrator unit) with related cost increase, so that day fighters (or AA/AD) attack the night fighter with greater difficulty. However, the all-weather night fighter can attack all the day planes as if it operated in daylight (perhaps meeting at dusk or dawn). Range=1 seems good to simulate attack on a blind enemy except that probably would encourage too many attacks on dayfighters.
The night fighter/bomber proposal is limited by the PG/AG program but the quirks are no worse than standard PG splitting the dual-purpose 88mm gun into two units (one AT, the other AD) and there are gameplay and historical benefits to a limited number of Night Witches, Black Cats, or 1944-45 German night raids on US units while the Mustangs sleep.