Open General Tile Maps
Here are custom tile sheets for the tile maps in Open General (OpenGen, OG). Procedure is to save a backup copy of the original and rename any of these as hex_text.PNG in OG\OPENGUI. Press the L keyboard button during a scenario to toggle the OG tile map (which it calls "terrain markers").
OG has a display bug with road hexes, at least on my system. Look at a map or area of a map without roads (Greece is also interesting).
The second sheet is from McGuba's PG1-PGF set with colors modified by me.
I probably will update this post with more information later.
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Screenshots: OG Road Bug (mask transparency color not transparent)
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OG has a display bug with road hexes, at least on my system. Look at a map or area of a map without roads (Greece is also interesting).
The second sheet is from McGuba's PG1-PGF set with colors modified by me.
I probably will update this post with more information later.
Screenshots: OG Road Bug (mask transparency color not transparent)
- Default - St. Lo
- AGW solid hex - Thermopylae
- AGW PG1 McGuba - Zitadelle
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Hi
I have just found your blog while googling "hex tile terrain pg".
Cut a long story short I am reviving my war game interest and looking for decent map making materials and resources.
I have a googlesite at https://sites.google.com/site/militaryhistoryandgames/ to give you some background.
Is it possible for me to bug you at some stage about map making and the possibility of using AG/PG as campaign managers?
Regards
Arthur
Hello. Maps are not my specialty. You might check-
http://www.panzercentral.com/forum/
Map autotiler and tile maker by xlightwavex
FPGE map editor/converter by Fred and wino (and campaign tree by wino)
Global PGX by jcrouch
PGF by Rudankort
PzC by Rudankort
OpenGen by lguzman
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