1/22/2011

Open General Tile Maps

Here are custom tile sheets for the tile maps in Open General (OpenGen, OG). Procedure is to save a backup copy of the original and rename any of these as hex_text.PNG in OG\OPENGUI. Press the L keyboard button during a scenario to toggle the OG tile map (which it calls "terrain markers").

OG has a display bug with road hexes, at least on my system. Look at a map or area of a map without roads (Greece is also interesting).

The second sheet is from McGuba's PG1-PGF set with colors modified by me.

I probably will update this post with more information later.




Screenshots: OG Road Bug (mask transparency color not transparent)
  • Default - St. Lo
  • AGW solid hex - Thermopylae
  • AGW PG1 McGuba - Zitadelle



2 comments:

  1. Hi

    I have just found your blog while googling "hex tile terrain pg".

    Cut a long story short I am reviving my war game interest and looking for decent map making materials and resources.

    I have a googlesite at https://sites.google.com/site/militaryhistoryandgames/ to give you some background.

    Is it possible for me to bug you at some stage about map making and the possibility of using AG/PG as campaign managers?

    Regards
    Arthur

    ReplyDelete
  2. Hello. Maps are not my specialty. You might check-

    http://www.panzercentral.com/forum/
    Map autotiler and tile maker by xlightwavex
    FPGE map editor/converter by Fred and wino (and campaign tree by wino)
    Global PGX by jcrouch
    PGF by Rudankort
    PzC by Rudankort
    OpenGen by lguzman

    ReplyDelete