<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-31439112</id><updated>2011-09-28T15:50:08.416-04:00</updated><title type='text'>Allied General Workshop</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>59</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-31439112.post-4335640014130647556</id><published>2011-08-27T18:19:00.015-04:00</published><updated>2011-09-19T11:02:29.410-04:00</updated><title type='text'>Camo 10k Tank Icons in Minutes</title><summary type='text'>Auto-Skin Icons:Camouflage 10,000 Tank Icons in MinutesThe screenshot (click to enlarge it) is a quickly made pattern auto-painted onto old icons in the default sheet with no touch ups before or after so your results might be better.I will use GIMP and PGF tacicons.bmp for the example but the idea would work with a 10,000-icon sheet too.1.  Make a universal camo pattern:  Make a 60x50 or 50x40 </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/4335640014130647556/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=4335640014130647556' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/4335640014130647556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/4335640014130647556'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2011/08/camouflage-10000-tank-icons-in-minutes.html' title='Camo 10k Tank Icons in Minutes'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-LQbfh_uKy0g/Tll1Y2Fb9DI/AAAAAAAAAH4/Ekk9_W_M1xY/s72-c/AGWautocamosample_tacicons.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-5035140978746969451</id><published>2011-01-22T15:41:00.006-05:00</published><updated>2011-01-27T20:03:20.205-05:00</updated><title type='text'>Open General Tile Maps</title><summary type='text'>Here are custom tile sheets for the tile maps in Open General (OpenGen, OG).  Procedure is to save a backup copy of the original and rename any of these as hex_text.PNG in OG\OPENGUI.  Press the L keyboard button during a scenario to toggle the OG tile map (which it calls "terrain markers").OG has a display bug with road hexes, at least on my system.  Look at a map or area of a map without roads </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/5035140978746969451/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=5035140978746969451' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/5035140978746969451'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/5035140978746969451'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2011/01/open-general-tile-maps.html' title='Open General Tile Maps'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_9EuU9pUTGUE/TTzjwtqEWbI/AAAAAAAAAGw/PAFgZyQrMzk/s72-c/solidhex_hex_text.PNG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-347099950683269416</id><published>2010-12-31T02:46:00.007-05:00</published><updated>2011-01-22T15:47:36.524-05:00</updated><title type='text'>Dial-a-Scale True Range Efiles</title><summary type='text'>"Dial a Scale" by using efiles with "true" range in yards or meters and applying a multiplier to match an efile to a map scale."True" range might be effective range but it would be in yards or meters (or thousands of meters, 1km=1).An efile 105mm howitzer might have a range of 12,325 meters (or rounded to 12) and you could use that efile's 105mm as 1-hex range on a large map, 3-hex range on a </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/347099950683269416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=347099950683269416' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/347099950683269416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/347099950683269416'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2010/12/dial-scale-true-range-efiles.html' title='Dial-a-Scale True Range Efiles'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-7606191643716227529</id><published>2010-12-19T08:11:00.010-05:00</published><updated>2010-12-20T18:50:29.968-05:00</updated><title type='text'>Vector Gaphics Maps</title><summary type='text'>Fast, Large, Scalable, Flexible, Layered Maps with Vector GraphicsSee the end for "screenshots."Free programs to view or make SVG files (some browsers can view SVG):http://www.adobe.com/svg/viewer/install/http://inkscape.org/3000x3500 mapNormal BMP = 40MB (might be able to  adjust to 4MB)SVG = 25kb (less than 1 MB)Vector graphics are basically "connect the dots" lines that scale well and can form</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/7606191643716227529/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=7606191643716227529' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/7606191643716227529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/7606191643716227529'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2010/12/vector-gaphics-maps.html' title='Vector Gaphics Maps'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_9EuU9pUTGUE/TQ4GJHw2joI/AAAAAAAAAFE/nJo3UEXKZWU/s72-c/svgtestdry.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-8429004592498318455</id><published>2010-12-15T20:07:00.011-05:00</published><updated>2010-12-20T02:43:48.172-05:00</updated><title type='text'>Terrain Layers</title><summary type='text'>A game would need few tiles if it rotated tiles and used a few layers.See the small tile sheet at the end (Update 12/17/10:  See the 1-pixel mud/snow screenshots at the end).Rotation (Edit: or Flips)Rotation requires top view of terrain and some features (roads, rivers) "exiting" hexes at standardized points (such as 5 pixels from right hex-side edge, no matter which hex-side).  Rotations to hex </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/8429004592498318455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=8429004592498318455' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/8429004592498318455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/8429004592498318455'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2010/12/terrain-layers.html' title='Terrain Layers'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_9EuU9pUTGUE/TQlvff9lhoI/AAAAAAAAAEM/Z5fjkb-mAiw/s72-c/AGWterrainlayers.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-9013571263262020070</id><published>2010-07-20T10:08:00.016-04:00</published><updated>2010-07-21T03:49:12.980-04:00</updated><title type='text'>Take All Pskov Cities without Loss</title><summary type='text'>Historical Note:  WWII Soviet cavalry infiltrated German lines.Pskov:  SSI v. PGF AI and How To Take 6 of 6 German Cities/Airfields with No LossesThis post expands on The Curse of Pskov, where my best in AG-SSI so far was to take 5 of 6 German cities/airfields (4 cities, 2 airfields).Uran21 recently took 6 of 6 in AG-PGF v.1.01 (the 1st to take 6/6 in Pskov?).I recently took 6 of 6 in AG-PGF v</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/9013571263262020070/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=9013571263262020070' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/9013571263262020070'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/9013571263262020070'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2010/07/pskov-ssi-v-pgf-ai.html' title='Take All Pskov Cities without Loss'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_9EuU9pUTGUE/TEXZNAtAuGI/AAAAAAAAAD8/cyoIagI-OZc/s72-c/cavalrycharge.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-2166658213390648211</id><published>2010-05-21T22:54:00.010-04:00</published><updated>2010-05-21T23:53:51.792-04:00</updated><title type='text'>Ship and Flag Icons PG/AG-PGF</title><summary type='text'>Add custom ship icons and new flags for PG/AG in PG Forever (PGF).ShipsJulo and KuK General (McGuba) provide nice ship icons in the standard 60x50 icon size.An automated re-scale of SSI Pacific General (PacG) ships from 182x50 (actual ship lengths not more than 118px) to 60x50 looks OK, not worse than SSI PG ships.Compare 3 60x50 versions of Bismarck below:SSI PacG Bismarck re-scaled to 60x50 on </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/2166658213390648211/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=2166658213390648211' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/2166658213390648211'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/2166658213390648211'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2010/05/ship-and-flag-icons-pgag-pgf.html' title='Ship and Flag Icons PG/AG-PGF'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_9EuU9pUTGUE/S_dOg0FZbOI/AAAAAAAAACc/DYiuvqXC4cs/s72-c/BismarckSSISea60x50.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-2134847690108143273</id><published>2010-03-18T00:53:00.006-04:00</published><updated>2010-03-19T18:56:46.215-04:00</updated><title type='text'>Realistic PG/AG Battalions?</title><summary type='text'>Who Wants Realistic PG/AG Battalions?If I attempted realistic battalions for PG/AG, I would be deleting units from the standard SSI efile instead of adding units.A realistic battalion efile would have only maybe 10-20 units per country at any given time.The best German armored car in PG (SdKfz 233) was only a platoon in real life.The best Britsh D-Day tank in PG (Firefly) was only a single tank </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/2134847690108143273/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=2134847690108143273' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/2134847690108143273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/2134847690108143273'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2010/03/realistic-pg-battalions.html' title='Realistic PG/AG Battalions?'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-5426694899554910301</id><published>2010-03-18T00:45:00.006-04:00</published><updated>2010-07-20T10:04:05.389-04:00</updated><title type='text'>AGW Efile for PGF</title><summary type='text'>AGW Efile Available for PGFThe current Allied General Workshop (AGW) efile of 1,600 units includes 31 Bf109s (like a Baskin Robbins of Messerschmitts, and I have not even gotten to the Gustavs yet), 40 different 6pdr ATG/SPAT, Bulgarian engineers, tankettes, Lees, Vultees, 251/10s, ZiS-30s, Loire-Nieuport LN.401s, panje carts, and units with new mountain or amphibious movements.Here are some </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/5426694899554910301/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=5426694899554910301' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/5426694899554910301'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/5426694899554910301'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2010/03/agw-efile-for-pgf.html' title='AGW Efile for PGF'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-1009885410830326434</id><published>2010-03-18T00:35:00.006-04:00</published><updated>2010-07-20T21:28:39.794-04:00</updated><title type='text'>AD/AT/Recon Bargains</title><summary type='text'>Do You Ignore AD/AT/Recon Bargains?I find AA to be the least useful ground class but I find the often criticized AT/AD/recon to be very useful and often underpriced already (even in stock efiles).I quickly won Berlin without using any aircraft by buying nothing except recon.I also won Poland in 3 turns by buying nothing but recon.Update 7/20/10:  I won the Pskov scenario (exceeded campaign Major </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/1009885410830326434/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=1009885410830326434' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/1009885410830326434'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/1009885410830326434'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2010/03/adatrecon-bargains.html' title='AD/AT/Recon Bargains'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-5650096101880321555</id><published>2010-03-18T00:33:00.001-04:00</published><updated>2010-07-20T10:08:00.883-04:00</updated><title type='text'>Add Supply Lines</title><summary type='text'>Add Supply LinesAn easy way to do supply lines might be to think of a friendly city as having a movement range and rate (20 wheeled) like a unit's highlighted hexes (including terrain/weather/ZOC) where any units not within the city's range get half-supply (after adjacent enemies or other current rules). That one sentence would add importance for partisans, LRDG, or bomber interdiction but not </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/5650096101880321555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=5650096101880321555' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/5650096101880321555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/5650096101880321555'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2010/03/add-supply-lines.html' title='Add Supply Lines'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-2762419945739900810</id><published>2010-03-18T00:31:00.001-04:00</published><updated>2010-03-18T00:32:56.125-04:00</updated><title type='text'>Add Naval Night Action</title><summary type='text'>Add Naval Night Action I dislike PacG night turns but I like night action so I prefer adding night action to existing turns, such as Rudankort's suggestion for a third geometric plane for night aircraft would do and my ideas for night fighters/bombers did.You could allow ships (or even commandos) to have night actions in a way similar to rugged defense but there should be a method for units that </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/2762419945739900810/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=2762419945739900810' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/2762419945739900810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/2762419945739900810'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2010/03/add-naval-night-action.html' title='Add Naval Night Action'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-3836375339833823459</id><published>2010-03-18T00:23:00.005-04:00</published><updated>2010-03-18T00:30:36.336-04:00</updated><title type='text'>Desant Troops: Transport Types</title><summary type='text'>Add transport types and possibly allow transports to stay on map as separate units (like PacG aircraft carriers).Assign Certain Transports to Certain Units OnlyThe Bren carrier should not tow corps artillery at all but PG allowed anything that could tow a 37mm to tow an 8in gun. Another important factor is that even some small guns could be towed only at cart speed because of the gun carriage. </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/3836375339833823459/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=3836375339833823459' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/3836375339833823459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/3836375339833823459'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2010/03/desant-troops-and-transport-types.html' title='Desant Troops: Transport Types'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-6609128726994627017</id><published>2010-03-18T00:14:00.004-04:00</published><updated>2010-03-18T01:09:24.087-04:00</updated><title type='text'>PG/AG Mod Roundup</title><summary type='text'>PG/AG Mod RoundupHere are some ideas from my forum discussions.  You can find elaboration of some points in earlier posts on this site.Campaigns Allow any country to be a core for campaigns (Rumanian core in Ostfront campaign).Add Vichy nation.I am not familiar with how the code handles core but maybe it is possible to treat it like CSS code where the campaign refers to "core1" and the country </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/6609128726994627017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=6609128726994627017' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/6609128726994627017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/6609128726994627017'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2010/03/pg-mod-roundup.html' title='PG/AG Mod Roundup'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-4061972662817306899</id><published>2009-12-22T03:52:00.014-05:00</published><updated>2009-12-26T07:03:49.021-05:00</updated><title type='text'>New Icon Ideas</title><summary type='text'>Here are some icon issues:Standardize icon format for compatibility between PGX and PGF, both in graphic format and in standardized unit slots (so we know #35 is Tiger I so that multiple efiles work with multiple icon sheets in multiple games)Pick a style (SSI "monochromatic" or more color?  Larger aircraft icons?  PG2 icons (slightly overhead view and large infantry)? Overhead view to match </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/4061972662817306899/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=4061972662817306899' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/4061972662817306899'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/4061972662817306899'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2009/12/new-icon-ideas.html' title='New Icon Ideas'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_9EuU9pUTGUE/SzCPSbI8iMI/AAAAAAAAAB0/l-YT8D1GKuQ/s72-c/AGWicontest.bmp' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-1092425058988517462</id><published>2009-12-21T01:13:00.007-05:00</published><updated>2009-12-21T05:16:52.990-05:00</updated><title type='text'>Add Artillery VT Proximity Fuze</title><summary type='text'>Add the revolutionary VT proximity fuze to US anti-aircraft (AA), air defense (AD), and artillery (ATY) to close another startling hole in original PG/AG and Pacific General (PACG).The US secret weapon used miniature radar in a shell to tell it when to explode and OSRD's Vannevar Bush estimated that the VT improved US 5" AA effectiveness by 5x.  The VT greatly increased the effectiveness of both </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/1092425058988517462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=1092425058988517462' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/1092425058988517462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/1092425058988517462'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2009/12/add-artillery-vt-proximity-fuze.html' title='Add Artillery VT Proximity Fuze'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-359631711289726084</id><published>2009-12-18T23:35:00.014-05:00</published><updated>2009-12-28T06:27:59.729-05:00</updated><title type='text'>Fix Costs for Better AI</title><summary type='text'>Skewed unit cost relative to combat value can cause an AI that considers cost to perform poorly when attacking or buying so use costs that reflect combat value.Compare AGW estimates against PG unit costs:AGW...PG42.........96.....Polish cavalry99.........72.....Polish (AF) 75mm artillery78.........24.....Polish TK3 tank45.........24.....Polish (AF) 37mm ATG30.........24.....Polish infantry39.....</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/359631711289726084/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=359631711289726084' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/359631711289726084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/359631711289726084'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2009/12/fix-costs-for-better-ai.html' title='Fix Costs for Better AI'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-3901463913080176581</id><published>2009-12-18T22:32:00.012-05:00</published><updated>2009-12-19T00:48:37.915-05:00</updated><title type='text'>Instant Airfields. Blowing Bridges</title><summary type='text'>Infrastructure:  Instant Airfields, Blowing Bridges, Seabees, Cutting Trails, Building Roads and Railways, SaboteursAirfieldsAdd US Marsden Mat Pierced Steel Planking (PSP) for an instant airfield.  Many countries took months to build an airfield, which is well beyond the scope of a scenario, but the US used PSP for significantly faster operation.  The US PSP unit would be like a bridging unit </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/3901463913080176581/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=3901463913080176581' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/3901463913080176581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/3901463913080176581'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2009/12/instant-airfields-blowing-bridges.html' title='Instant Airfields. Blowing Bridges'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-1290876359520245806</id><published>2009-12-05T14:52:00.003-05:00</published><updated>2009-12-05T15:28:02.058-05:00</updated><title type='text'>Add Glider Guns, Special Ops</title><summary type='text'>Add Airborne troops' heavier equipment that they parachute-dropped or glider-landed.German Fallschirmjager (FJ):8cm mortar3.7cm PaK35/362cm FlaK ADLG40 and LG42Kubelwagen reconBritish Air-Landing (AL):3inch mortar20mm Polsten AD2 pdr6 pdrJeep reconTetrarch tankM22 Locust tankUS Glider Infantry (GI):81mm mortarM3A1 37mmM1A1 57mm75mm pack howitzerM3 light 105mm howitzerJeep reconShow airborne's </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/1290876359520245806/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=1290876359520245806' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/1290876359520245806'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/1290876359520245806'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2009/12/add-glider-guns-special-ops.html' title='Add Glider Guns, Special Ops'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-5081534863043884156</id><published>2009-12-05T14:32:00.006-05:00</published><updated>2009-12-05T14:50:06.347-05:00</updated><title type='text'>Add Gun/Rocket Assault Craft</title><summary type='text'>The Western allies developed several specialized, heavily armed landing craft for close support of amphibious landings, which you can represent as "ground"-class units that have sea movement:LCG(L)=4.7inch naval guns, 119mm is close to JagdTiger's size (tank class)LCF2 FlaK=20mm (AD class for air-defense of ground units)LCT(R)=Rockets (artillery class for support fire of ground units)</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/5081534863043884156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=5081534863043884156' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/5081534863043884156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/5081534863043884156'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2009/12/add-gunrocket-assault-craft.html' title='Add Gun/Rocket Assault Craft'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-3067448252014374973</id><published>2009-12-05T13:21:00.006-05:00</published><updated>2009-12-05T15:38:14.659-05:00</updated><title type='text'>Add Realistic Spotting Ranges</title><summary type='text'>PG/AG give one spotting range for both air and ground spotting but PG/AG are primarily a ground war so ground spotting should trump air spotting.Most pilots are "watching their six" (back) or looking for "the Hun in the Sun" and not trying to count bayonets on the ground.Those of you who downloaded the Thanksgiving beta efile might have noticed the plane spotting=0 or 1.Possible Air Units' </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/3067448252014374973/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=3067448252014374973' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/3067448252014374973'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/3067448252014374973'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2009/12/add-realistic-spotting-ranges.html' title='Add Realistic Spotting Ranges'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-5204224635522478918</id><published>2009-12-05T12:59:00.005-05:00</published><updated>2009-12-05T15:46:34.946-05:00</updated><title type='text'>Fix Rocket artillery</title><summary type='text'>Rockets were high-intensity "shock and awe" barrages but suffered these drawbacks when compared to conventional artillery:Long-reload times to prepare multiple barrels for next fast barrageTime to move and redeploy because the rocket trails invited fast destruction from the enemy's counter-battery fireLow ammo supply simulates both long reload time and time to redeploy within a hex.The trade-off </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/5204224635522478918/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=5204224635522478918' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/5204224635522478918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/5204224635522478918'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2009/12/fix-rocket-artillery.html' title='Fix Rocket artillery'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-7953079042839970268</id><published>2009-12-05T11:30:00.004-05:00</published><updated>2009-12-05T15:34:57.100-05:00</updated><title type='text'>Add All-Terrain Truck Transport</title><summary type='text'>Show the important military difference in trucks by adding all-terrain trucks to organic transport.I generally treat unpowered axles (4x2, 6x4) and heavy trucks with only 4 wheels (4x4 3-ton) as "wheeled" and other all-powered axles (4x4 light/medium, 6x6) as "all-terrain."WheeledGerman Opel 6700 BlitzBritish Bedford QLT Trooper ("Drooper")Soviet GAZ AAAItalian Fiat CLAll-TerrainGerman Krupp </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/7953079042839970268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=7953079042839970268' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/7953079042839970268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/7953079042839970268'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2009/12/add-all-terrain-truck-transport.html' title='Add All-Terrain Truck Transport'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-2274964193713015488</id><published>2009-11-23T17:02:00.017-05:00</published><updated>2010-12-31T02:45:59.923-05:00</updated><title type='text'>AG Campaign Victory Conditions</title><summary type='text'>Allied General (AG) Victory Conditions and Campaign Trees with Forks(see the tree graphics at the end)An "x/y" indicates the turns of the scenario and the time limit for Decisive Victory, usually taking all victory hexes is required but exceptions are listed after the x/y with a minus sign indicating "all except these" (Marginal Victory conditions are in parentheses).Victory conditions for </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/2274964193713015488/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=2274964193713015488' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/2274964193713015488'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/2274964193713015488'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2009/11/ag-campaign-trees.html' title='AG Campaign Victory Conditions'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_9EuU9pUTGUE/SwsHbF76v0I/AAAAAAAAABs/i7MFQUkGySU/s72-c/agrussiacampaigntree.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-6140768109985156276</id><published>2009-11-20T02:48:00.011-05:00</published><updated>2009-11-20T07:55:25.915-05:00</updated><title type='text'>Realistic Bases, Builds, Spawn Sites</title><summary type='text'>Make reinforcements/bases/builds/spawn sites more realistic by controlling when and where players can build (especially paratroopers taking a town in enemy rear and suddenly manufacturing heavy tanks there).Ideas (not sure how many are possible with current editors):Use strategic-bomber effect to make towns owned by nobody at game start (requires infantry capture, tanks/recon/AT do not work).  </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/6140768109985156276/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=6140768109985156276' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/6140768109985156276'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/6140768109985156276'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2009/11/realistic-bases-builds-spawn-sites.html' title='Realistic Bases, Builds, Spawn Sites'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-8311041712990449942</id><published>2009-11-19T10:49:00.012-05:00</published><updated>2009-11-24T12:00:34.858-05:00</updated><title type='text'>Night Fighters/Bombers/Intruders</title><summary type='text'>Add night fighters (nachtjaegers), night bombers (nachtschlacht), night intruders, night witches, and Black Cats to PG/AG aircraft, particularly adding national flavor and historical detail to show how an underdog coped against enemy air superiority.USSR=  Soviet "night witches" (female pilots of the 588th Night Bomber Regiment, later renamed 46th Taman Guards Night Bomber Aviation Regiment) were</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/8311041712990449942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=8311041712990449942' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/8311041712990449942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/8311041712990449942'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2009/11/night-fightersbombersintruders.html' title='Night Fighters/Bombers/Intruders'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-459778357590429550</id><published>2009-02-21T15:46:00.019-05:00</published><updated>2009-11-19T14:02:06.955-05:00</updated><title type='text'>Fix Tank Destroyers AT Penalty</title><summary type='text'>Anti-tank guns and tank destroyers (ATGs/TDs) were made to attack tanks but PG/AG penalizes them for doing what they were intended, by making them shoot second when attacking tanks (the AG manual says "always" but Rudankort says "almost" always).PG/AG gets TDs backwards:Makes TDs too little like a TD by giving the AT penalty in the one place it should not (attacking tanks, 'panzerjager' means '</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/459778357590429550/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=459778357590429550' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/459778357590429550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/459778357590429550'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2009/02/fix-tank-destroyers-at-penalty.html' title='Fix Tank Destroyers AT Penalty'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-5873371351908137344</id><published>2009-02-17T12:08:00.024-05:00</published><updated>2009-11-19T14:00:57.733-05:00</updated><title type='text'>PG Win Poland in 3 Turns</title><summary type='text'>You can win the Panzer General Poland scenario in 3 turns (not guaranteed every time because 1 bad "die roll" can ruin the timetable).Settings= Panzer General Windows (PG-Win), "hard" AI, normal experience/prestige.Strategy= Minimum (original forces)= Used 2 units for Kutno (2 8MP), 3 units for Lodz (1 8MP, 1 6MP, 1 3MP), and the only job of the rest of the army is to bludgeon open the road at </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/5873371351908137344/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=5873371351908137344' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/5873371351908137344'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/5873371351908137344'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2009/02/pg-win-poland-in-3-turns.html' title='PG Win Poland in 3 Turns'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_9EuU9pUTGUE/SZsRjbk662I/AAAAAAAAAAw/gRjMV0zq6dg/s72-c/PGPolandTurn1small.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-7914807388581673760</id><published>2009-02-17T11:39:00.010-05:00</published><updated>2009-11-19T13:55:27.366-05:00</updated><title type='text'>Elite Experience/Reinforcement $</title><summary type='text'>General Stats suggested that experience of more than 3 stars (399 points) is unrealistic and, although I do not see the need to ban 4-5 stars, I agree that excessive stars are unrealistically easy to maintain.Elite Replacements cost 4x regular (non-elite, green) replacements, which is a reasonable penalty to maintain 1 star but far too cheap to maintain 5-star super soldiers.4-5 stars should cost</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/7914807388581673760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=7914807388581673760' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/7914807388581673760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/7914807388581673760'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2009/02/pgag-unit-experience-and-elite.html' title='Elite Experience/Reinforcement $'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-2570047549644406292</id><published>2007-04-01T15:30:00.000-04:00</published><updated>2007-04-01T15:47:55.166-04:00</updated><title type='text'>K.u.k. General v2.0 WWI Campaign</title><summary type='text'>K.u.k. General v2.0 WWI Austro-Hungarian Campaign for Panzer General DOS is available for download.K.u.k. features innovative balloon recon and mountain-troop movement and impressive icons including animation.Designer McGuba graciously thanked Allied General Workshop (AGW) in the credits for mountain-troop and surfaced-submarine suggestions (discussed in this blog and at JP's):Thank you, McGuba.</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/2570047549644406292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=2570047549644406292' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/2570047549644406292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/2570047549644406292'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2007/04/kuk-general-v20-wwi-campaign.html' title='K.u.k. General v2.0 WWI Campaign'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_9EuU9pUTGUE/RhALEevIeQI/AAAAAAAAAAM/ZhZ39jP12-U/s72-c/kukcredits.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-4848112559081227708</id><published>2007-03-25T06:08:00.002-04:00</published><updated>2009-11-19T14:05:30.077-05:00</updated><title type='text'>PG / AG Unit Stats: Initiative</title><summary type='text'>I spliced this off from a prior post and fixed and revised the information.For "Zero-Range" (RA=0) or Capital-Ship duels:Initiative + experience + terrain + 0-2 "die roll" = who shoots firstThere are other special events in the Initiative “die roll” such as Rugged Defense/Out of the Sun (attacker IN=0) and the TD v. Tank duel. I do not recall any table that listed the exact numbers for experience</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/4848112559081227708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=4848112559081227708' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/4848112559081227708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/4848112559081227708'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2007/03/pg-ag-unit-stats-initiative.html' title='PG / AG Unit Stats: Initiative'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-979774423498813859</id><published>2007-03-22T06:57:00.001-04:00</published><updated>2009-11-19T14:06:16.649-05:00</updated><title type='text'>Arty's Anti-Tank, Initiative Penalty</title><summary type='text'>PG/AG often discounts artillery's anti-armor Hard Attack (HA) and InitiativeArtillery has the great advantage of indirect-fire, i.e. ranged-fire where range (RA) &gt; 0. Non-artillery units have RA=0 and use direct-fire attacks that are subject to return fire/counter-attacks in the same combat resolution. In contrast, RA=1 means that the unit still must be adjacent to attack (1 hex away) but the </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/979774423498813859/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=979774423498813859' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/979774423498813859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/979774423498813859'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2007/03/artillerys-anti-tank-and-initiative.html' title='Arty&apos;s Anti-Tank, Initiative Penalty'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-116508436575640560</id><published>2006-12-02T13:24:00.000-05:00</published><updated>2006-12-02T13:32:45.770-05:00</updated><title type='text'>Prevent Super Core Units</title><summary type='text'>Here is my side of a past forum discussionMany players complain about unrealistic super units in “core” (the units that you carry through scenarios in a campaign).  Even with alleged “low prestige” campaigns, some players claim that they can afford 4x-cost Elite replacements and the 5 turns out of battle to make 15-strength units (“overstrength,” or “OS,” makes a unit 11-15 points instead of a “</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/116508436575640560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=116508436575640560' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/116508436575640560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/116508436575640560'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/12/prevent-super-core-units.html' title='Prevent Super Core Units'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-116427104082973356</id><published>2006-11-23T02:32:00.001-05:00</published><updated>2009-02-17T11:36:16.277-05:00</updated><title type='text'>Add Fast Artillery and SP Mortars</title><summary type='text'>Add Missing Self-Propelled ArtilleryPG/AG classify self-propelled artillery (SPA) vehicles in certain ways that affect overall national balances by creating or filling holes in capabilities.PG/AG's original SPA:Germany = Germany suffers from either low-ammunition SPA or low-range SPA (e.g. StuG IIIb).USSR = The USSR suffers from an early lack of SPA. The Su-122 finally brings a balance of armor, </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/116427104082973356/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=116427104082973356' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/116427104082973356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/116427104082973356'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/11/add-fast-artillery-and-sp-mortars.html' title='Add Fast Artillery and SP Mortars'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-116424096399591046</id><published>2006-11-22T18:27:00.000-05:00</published><updated>2006-11-25T03:56:16.890-05:00</updated><title type='text'>Add Toggled Air Defense to Ships</title><summary type='text'>Give your battleship AD/AA status on-the-fly.Others have created Air-Defense (AD) ships as separate units.  However, you can use the mirror-unit method to create a toggled AD status for any ship including battleships and aircraft carriers.   Simply create, say, an Iowa-class battleship as an AD class and then assign a "regular" capital-ship-class Iowa as transport to the base AD unit. You </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/116424096399591046/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=116424096399591046' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/116424096399591046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/116424096399591046'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/11/add-toggled-air-defense-to-ships.html' title='Add Toggled Air Defense to Ships'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115972728281945754</id><published>2006-10-01T13:54:00.000-04:00</published><updated>2006-10-01T14:35:54.256-04:00</updated><title type='text'>Turn-Based V. Real-Time Games</title><summary type='text'>Turn-based (TB: I go.  You go.) systems remain valuable.  Real-time (RT) systems can provide more realism in first-person-shooter (FPS) games, from a cartoonish Rambo-style shoot-'em-up to a historical fighterplane simulation.  However, RT for games where you control more than one person is problematic.One tactical WWII game with individual tanks and soldiers allowed you to "wind up" a unit with </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115972728281945754/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115972728281945754' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115972728281945754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115972728281945754'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/10/turn-based-v-real-time-games.html' title='Turn-Based V. Real-Time Games'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115795266249177539</id><published>2006-09-10T22:36:00.002-04:00</published><updated>2011-09-19T10:06:02.474-04:00</updated><title type='text'>Pick New PG/AG Campaign Ideas</title><summary type='text'>I consolidated my thoughts with others' recent forum posts (including PG2 forums) about WWII 1930-1945 topics for Panzer General / Allied General.I would like to see a Black Sea campaign that includes the overlooked naval war of u-boats, patrol boats, and landing-craft operations.*An Indian Ocean campaign could include Singapore to Syria to South Africa and mix the Imperial Japanese Navy with the</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115795266249177539/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115795266249177539' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115795266249177539'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115795266249177539'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/09/pick-new-pgag-campaign-ideas.html' title='Pick New PG/AG Campaign Ideas'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115762553632396150</id><published>2006-09-07T06:00:00.003-04:00</published><updated>2011-09-19T09:55:34.368-04:00</updated><title type='text'>Fix PG/AG Recon</title><summary type='text'>Correct PG/AG’s mysterious lack of some of the most common and widespread recon vehicles of WWII.    Note:  The following unit data are provisional and based on an experimental efile with ground movement up to 10 Movement Points (MP).  I generally assign “All-Terrain” movement when all axles have power.  Also, these figures assume 2-hex maximum spot range for all tanks and combat aircraft unless </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115762553632396150/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115762553632396150' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115762553632396150'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115762553632396150'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/09/fix-pgag-recon.html' title='Fix PG/AG Recon'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115643372944383295</id><published>2006-08-24T11:11:00.001-04:00</published><updated>2011-09-19T09:56:28.701-04:00</updated><title type='text'>HE and Radios for the Red Army</title><summary type='text'>The best excuse for PG/AG's lack of light Soviet artillery is that the lighter guns often direct-fired because much Soviet artillery lacked radios and effective forward control but this does not justify the gaping hole in the Soviet Order of Battle (OB).The Soviets' important early lack of radios can be simulated in a few ways.  For artillery, even though the 76mm field gun could outrange the </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115643372944383295/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115643372944383295' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115643372944383295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115643372944383295'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/08/he-and-radios-for-red-army.html' title='HE and Radios for the Red Army'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115631127359652040</id><published>2006-08-23T01:05:00.001-04:00</published><updated>2011-09-19T09:57:11.209-04:00</updated><title type='text'>Add Mortars to PG/AG</title><summary type='text'>Fix Soviet artillery    The WWII Red Army fielded a massive, layered array of artillery that is missing from PG/AG.  The 76mm field gun became AG’s direct-fire anti-tank gun so the early Soviets unrealistically lack affordable light artillery.  In reality, the Soviets made great use of mortars, Red Army doctrine authorized massing mortars from many units under a central command, and the Soviet </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115631127359652040/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115631127359652040' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115631127359652040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115631127359652040'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/08/add-mortars-to-pgag.html' title='Add Mortars to PG/AG'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115614489624041728</id><published>2006-08-21T03:11:00.002-04:00</published><updated>2010-07-20T13:22:02.143-04:00</updated><title type='text'>The Curse of Pskov</title><summary type='text'>I’ve won Pskov Major Victory with 1 auxiliary BT-7 as my only loss (I was robbed) and then gone to Vyazma with $2,760—but that’s campaign mode where you only need 2 German cities for a Major. In scenario mode, the best that I’ve done is holding all 3 Soviet cities while taking both German airfields and 3 out of 4 German cities but this still yields “Axis Victory.” I’ve taken either Kaunas (in the</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115614489624041728/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115614489624041728' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115614489624041728'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115614489624041728'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/08/curse-of-pskov.html' title='The Curse of Pskov'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115533598246920646</id><published>2006-08-11T18:38:00.002-04:00</published><updated>2011-09-19T10:03:25.880-04:00</updated><title type='text'>Add Spice to "Desert" Scenarios</title><summary type='text'>Fix North African WeatherContrary to AG's notion that, "It never rains or snows in North Africa" (p. 21), troops slogged through the mud of Northwest Africa's rainy winter:Ah, "Venice"--a flooded American camp in 1943 Tunisia (1stfighter.org):Even in the desert, AG's "rain" can indicate the spectacular sand storms that grounded aircraft and "mud" can indicate disappeared tracks and the </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115533598246920646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115533598246920646' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115533598246920646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115533598246920646'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/08/add-spice-to-desert-scenarios.html' title='Add Spice to &quot;Desert&quot; Scenarios'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115523260604666851</id><published>2006-08-10T13:53:00.000-04:00</published><updated>2006-08-10T13:57:53.786-04:00</updated><title type='text'>Control Color Shift of Moved Units</title><summary type='text'>Preliminary Report:Custom icon-makers have been plagued by ugly color shifts of moved units.  I did a little experimenting with  the Aggens editor and it seemed that using the Allies' original greens shifted normally after movement but that using khaki or yellow-ish colors shifted to red or pink.</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115523260604666851/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115523260604666851' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115523260604666851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115523260604666851'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/08/control-color-shift-of-moved-units.html' title='Control Color Shift of Moved Units'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115513134865188538</id><published>2006-08-09T09:12:00.001-04:00</published><updated>2011-09-19T09:58:29.882-04:00</updated><title type='text'>Allow Subs To Surface in PG/AG</title><summary type='text'>"Man the 88!"Most WWII submarines were usually surfaced, had deck guns, and used them.  It's easy enough to create a separate "mirror" unit of the sub with surface attributes and use a scenario editor to assign a surfaced sub as "transport" to the submerged sub, allowing simple toggling back and forth during play.  The surfaced sub would be faster and have surface/AA gunnery but would not be </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115513134865188538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115513134865188538' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115513134865188538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115513134865188538'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/08/allow-subs-to-surface-in-pgag.html' title='Allow Subs To Surface in PG/AG'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115490058112173690</id><published>2006-08-06T16:50:00.002-04:00</published><updated>2011-09-19T09:59:23.929-04:00</updated><title type='text'>Improving Mountain Troops</title><summary type='text'>The K.u.k. General WWI campaign already independently had invented the amphibious LVT idea of 2 air Movement Points (MP) to simulate fast mountain movement of mountain troops. This is a valid solution with our current editing abilities and should work fine in appropriate scenarios but if we could make a few simple edits to terrain costs we could gain the following improvements:Remove the </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115490058112173690/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115490058112173690' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115490058112173690'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115490058112173690'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/08/improving-mountain-troops.html' title='Improving Mountain Troops'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115482046093329717</id><published>2006-08-05T19:15:00.008-04:00</published><updated>2009-11-20T02:47:57.334-05:00</updated><title type='text'>Napoleonic &amp; Civil War Speed</title><summary type='text'>For eras before motor transport, infantry can have a normal speed that represents tactical deployments (square or skirmish line)  and a "transport" representing faster but more vulnerable column marching.Purchasing column "transport" can represent a training investment in marching drill so that, say, a militia unit can stop moving like a rabble and acquire the field-march skill.Update 11/</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115482046093329717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115482046093329717' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115482046093329717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115482046093329717'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/08/napoleonic-civil-war-speed-option.html' title='Napoleonic &amp; Civil War Speed'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115471479253784348</id><published>2006-08-04T14:00:00.000-04:00</published><updated>2006-08-04T14:06:32.546-04:00</updated><title type='text'>How To Improve the AI?</title><summary type='text'>Dean at PG Research contends that the AI is better on large maps with many turns.  If so, can we trick the AI into playing better by always using the maximum map size (but restricting movement with forts, ocean, or impassable hexes) and always using maximum turn length (even with demanding victory conditions, or by starting a "26-turn" scenario on Turn 16)?</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115471479253784348/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115471479253784348' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115471479253784348'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115471479253784348'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/08/how-to-improve-ai.html' title='How To Improve the AI?'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115454341660871272</id><published>2006-08-02T14:08:00.003-04:00</published><updated>2011-09-19T10:00:21.456-04:00</updated><title type='text'>Amphibious LVT for PG/AG</title><summary type='text'>Be the first kid on your block to have amphibious SP artilleryDoing amphibious warfare without amphibious vehicles is like doing airborne warfare without airborne units (Crete without paratroopers?).Below: LVT-4 at Iwo Jima.  The amphibious LVT could hit the beach and keep driving inland with troops or towed guns. "Amtanks" had gun turrets. (nps.gov)The key attribute of Landing Vehicle Tracked (</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115454341660871272/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115454341660871272' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115454341660871272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115454341660871272'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/08/amphibious-lvt-for-pgag.html' title='Amphibious LVT for PG/AG'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115434046884674669</id><published>2006-07-31T06:04:00.000-04:00</published><updated>2007-04-01T15:54:34.144-04:00</updated><title type='text'>Balloon Recon</title><summary type='text'>Particularly for Napoleonic (stretching early military use a bit) and American Civil War versions, balloon units can be an aerial recon that move and embark/deploy like artillery (say, a 1-hex spotting range while transported in wagons and a 5-hex spotting range when deployed)."Federal observation balloon Intrepid being inflated. Battle of Fair Oaks, Va., May 1862. 111-B-680." (archive.gov)Update</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115434046884674669/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115434046884674669' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115434046884674669'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115434046884674669'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/07/balloon-recon.html' title='Balloon Recon'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115433576723055267</id><published>2006-07-31T04:30:00.002-04:00</published><updated>2009-02-18T05:36:16.617-05:00</updated><title type='text'>PG v. AG Berlin (W) Scenario</title><summary type='text'>Two versions of the same scenario: PG’s “&lt;?xml:namespace prefix = st1 /&gt;Berlin (West)” and AG’s “Germany”&lt;?xml:namespace prefix = o /&gt;Both PG and AG like to give the player(s) wonder weapons and both tilt in favor of the Germans. However, AG is the more realistic by providing “only” 2-3 jets (21 points in 3 units) and 1 King Tiger while providing some workhorse units like the Marder IIIM </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115433576723055267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115433576723055267' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115433576723055267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115433576723055267'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/07/pg-v-ag-berlin-w-scenario.html' title='PG v. AG Berlin (W) Scenario'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115424068233594179</id><published>2006-07-30T02:18:00.000-04:00</published><updated>2006-07-30T04:17:23.806-04:00</updated><title type='text'>Allied General PDF Manual</title><summary type='text'>I posted my backup copy of my original AG manual (see Archives/AGW Downloads at right).   It is a large 300dpi bitmap with color cover but feel free to tinker and provide a modern, smaller PDF size for storage here.</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115424068233594179/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115424068233594179' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115424068233594179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115424068233594179'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/07/allied-general-pdf-manual.html' title='Allied General PDF Manual'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115424026074232710</id><published>2006-07-30T02:12:00.001-04:00</published><updated>2011-09-19T09:52:10.493-04:00</updated><title type='text'>New Partisan Stealth Ability?</title><summary type='text'>It would be interesting if partisans sometimes slipped through the fingers of attackers as U-boats do.  Classifying partisans as U-boats won't work because of the lamentable restriction that only destroyers and tactical bombers may attack submarines.  Intrepid programmers should leave comments here.Update 8/27/06Add Infiltration ability to Partisans, Commandos, or Japanese Infantry    PG/AG </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115424026074232710/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115424026074232710' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115424026074232710'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115424026074232710'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/07/new-partisan-stealth-ability.html' title='New Partisan Stealth Ability?'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115386875047032364</id><published>2006-07-25T18:53:00.002-04:00</published><updated>2009-12-19T00:20:20.884-05:00</updated><title type='text'>Random Start Deployments?</title><summary type='text'>Replayability Improvement:It's unavoidable that players remember enemy unit positions and no longer need recon for the opening moves. This unbalances replayed games against the defender even in human-opponent games and especially against the AI which is newborn and lacks past-life recon memory. It would be better if each scenario randomly selected a unit mix/deployment from at least 3 different </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115386875047032364/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115386875047032364' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115386875047032364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115386875047032364'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/07/random-start-deployments.html' title='Random Start Deployments?'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115363437688786459</id><published>2006-07-23T01:47:00.000-04:00</published><updated>2006-07-23T01:59:36.913-04:00</updated><title type='text'>Changes for AG</title><summary type='text'>Here are some of the goals that I have in mind for a new equipment file:Fix or improve individual unitsRe-calibrate characteristics for groups of unitsAdd new units or unit types for interest (this might require an "early war"  file and another "late war" file because of limited slots in the file) . . . and most important of all:If the new file creates a new set of unit interactions and undoes </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115363437688786459/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115363437688786459' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115363437688786459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115363437688786459'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/07/changes-for-ag.html' title='Changes for AG'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115351724257926273</id><published>2006-07-21T16:57:00.009-04:00</published><updated>2011-09-19T11:38:39.471-04:00</updated><title type='text'>Poll Archive</title><summary type='text'>I converted this post to the Poll Archive.Pick New PG/AG Campaign Ideasvizu_poll_id = 12275;vizu_category_id = 0;vizu_border_color = "#336633";vizu_bg_color = "#cccc99";vizu_bgTwo_color = "#ffffcc";vizu_question_color = "#FFcc33";vizu_answers_color = "#000000";vizu_button_color = "#cc0000";vizu_buttonText_color = "#ffffff";vizu_panel_width = 320;vizu_simple = 0;vizu_panel_height = 522;</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115351724257926273/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115351724257926273' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115351724257926273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115351724257926273'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/07/links-to-resources.html' title='Poll Archive'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115346601347295092</id><published>2006-07-21T02:50:00.001-04:00</published><updated>2011-09-19T09:50:01.670-04:00</updated><title type='text'>AG Uses Different  Speed Scales?</title><summary type='text'>AG uses different scales--or at least a  non-linear scale--for infantry and vehicle speeds.Here are general rules of thumb:3mph - average person's walking speed4mph - "expert"-infantry-qualification marching speed5mph - "forced march" (urgent)  marching speed6mph - WWII US Ranger "speed march"If infantry maximum speeds scaled directly with vehicle maximum speeds, based on a 3-movement-point (MP) </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115346601347295092/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115346601347295092' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115346601347295092'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115346601347295092'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/07/ag-uses-different-speed-scales.html' title='AG Uses Different  Speed Scales?'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115346450383572835</id><published>2006-07-21T02:45:00.000-04:00</published><updated>2006-08-21T03:31:38.736-04:00</updated><title type='text'>Toughest Scenario?</title><summary type='text'>As far as I recall, the only scenario that I never won was Pskov as a stand-alone scenario (it's easy to hold all 3 towns but that always rates a loss and I only have been able to take a few German towns before time elapses; in campaign mode, Pskov has easier victory conditions), so if you won it please let me know what you did.This post updated 8/21/06See The Curse of Pskov for an After Action </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115346450383572835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115346450383572835' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115346450383572835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115346450383572835'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/07/toughest-scenario.html' title='Toughest Scenario?'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115346416847340738</id><published>2006-07-21T02:14:00.000-04:00</published><updated>2006-08-02T14:38:06.606-04:00</updated><title type='text'>Is Allied General Unbalanced?</title><summary type='text'>Allied General (AG) is unbalanced most in favor of the US and most against the Soviets, as far as the Allies go (the Brits are in the middle).  Against a human opponent, AG might be unbalanced in favor of the Germans, particularly with often fanciful panzer and Luftwaffe strength.  Against the computer's Artificial Intelligence (AI) opponent, AG is unbalanced in favor of the Allies.  It is easy </summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115346416847340738/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115346416847340738' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115346416847340738'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115346416847340738'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/07/is-allied-general-unbalanced.html' title='Is Allied General Unbalanced?'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31439112.post-115346089547670795</id><published>2006-07-21T01:39:00.003-04:00</published><updated>2011-09-19T13:23:23.220-04:00</updated><title type='text'>Mission Statement</title><summary type='text'>Hello. I intend to develop equipment files or other improvements to Allied General and/or the rest of the SSI 5-Star General Series (Panzer General, Pacific General, etc.) of computer wargames --one of the best and most re-playable game series that I ever have tried. I also will discuss strategy and tactics for victory.</summary><link rel='replies' type='application/atom+xml' href='http://alliedgeneralworkshop.blogspot.com/feeds/115346089547670795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31439112&amp;postID=115346089547670795' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115346089547670795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31439112/posts/default/115346089547670795'/><link rel='alternate' type='text/html' href='http://alliedgeneralworkshop.blogspot.com/2006/07/mission-statement.html' title='Mission Statement'/><author><name>AGW</name><uri>http://www.blogger.com/profile/09218973338943968436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://i185.photobucket.com/albums/x114/alliedgeneralworkshop/AGbox.jpg'/></author><thr:total>1</thr:total></entry></feed>
